Courses & Formats

Week 1 - Bay Hill - Scramble

 Week 2 -  Innisbrook - Copperhead Course - Two Ball Best Ball

 Week 3 - Aviara- 2v2 Match Play Scramble

 Week 4 - Sea Island - Two Ball Stableford

 Week 5 - Pelican Hill - 1-2-3 Best Ball

 Week 6 - Harbour Town - 2v2 Match Play Best Ball

 Week 7 - Oakmont - 1-2-3 Stableford

Week 8 (Monday) - Quarter Finals - TBD

Week 8 (Tuesday) - Semi-Finals/Finals - TBD 

Late Arrivals

You have two hours to play, so if you’re late, that cuts into your time to warm up and finish nine holes. If you choose to warm up, you’ll have about 20 minutes. If you show up 30+ minutes past your start time, you probably won’t be able to finish your round and post a score for that week.

There will be certain weeks where we will include a closest to the pin competition. That specific hole will be noted on your scorecard. Like every closest to the pin contest, the tee shot has to be on the green to count. The team with the closest shot will get a free round of beer.

Closest To The Pin

After the Match

We’re guessing that nine holes won’t take the entire allotted time. Feel free to hang around after to play more holes, drink beer, hit on the range, or do whatever you’d like. The sim is yours for those two hours.

Please keep track of your scores with pen and paper. Scorecards will be provided. While these simulators are the best in the business, there will be the occasional issue.

In the event of a crash, we’ll try to restore your round. If the recovery fails, you will need to restart on the hole that you were on and no prior shots from that hole will count. It is imperative that you record your scores!

Simulator Issues